Stages for Match of April 21, 2007

Stages may not be shot in the order they are presented on this webpage..

Stage 1

Too Bad For Tuco
from
"The Good, The Bad, and the Ugly"

You and your partner Tuco, who is wanted for about every nasty crime imaginable, have worked out a money making scheme where you turn him in for the reward money and just as he is about to be hung you shoot the rope as Tuco drops and shoot the hats off the assembled crowd to distract them while Tuco escapes.

Rifle - 10 rounds with hammer down on empty chamber staged in the gun rack.
Pistol - 5 rounds each with hammer down on empty chamber, holstered.
Shotgun - empty with action open staged in rack with four + rounds available on your person.

At the buzzer grab your rifle and shoot the hanging rope to save Tuco. You must save Tuco before you can proceed to the rest of the targets. After you save Tuco shoot the knock down target to release the rolling target. To show off and discourage any resistance you shoot the knock down target and drop the "hat" into the "HatBox". Then you proceed to clean off the Texas Star. When you have cleaned off the star use any remaining rifle rounds on the bonus target.
B Stage rifle on rack and using your first handgun shoot the pistol targets in a left to right Nevada Sweep. Holster and draw your other handgun and engage the pistol targets In a right to left Nevada Sweep.
B Grab your shotgun and shoot the four shotgun targets left, right, left, right.

Ten second bonus for dropping the hat into the hatbox.
Five second bonus for each hit on the bonus target.

Stage 2

"Roy Bean's Revenge"
from

"The Life and Times of Judge Roy Bean"

Ammo Count:
Rifle - 10 rounds
Pistol - 10 rounds
Shotgun - 11+ rounds

Stage Set:

Rifle - Swinging target plus a stationary rifle target
Pistol - 4 circles
Shotgun -9 shotgun targets at three different tables.
Shotgun ammunition is staged on the tables.

You've just robbed a bank in New Mexico and with a possie in hot pursuit you head into the No-Mans-Land West of the Pecos in Texas. You manage to give the posse the slip and find yourself at the only bit of civilization in the county of Vinagaroon.

You've heard that you will be welcome among the citizens of this part of the state.

You sit down to enjoy a game of cards and the next thing you know you've been kicked in the groin, whacked over the head, turned up side down and shaken unil all your money falls out of your pockets. Then a noose is placed around your neck and the rope is tied to the horn of a saddle and a horse drags you into the sage brush. When you awaken you find and angel standing over you who gives you your revolver. You go back to the saloon and wipe out all the murduring thugs who did this to you.

Before you shoot the stage you are dealt your card hand of four cards from a deck that contains 3 aces, 3 dueces and 3 threes. You will shoot your shotgun from the tables corresponding the order of the cards you were dealt.

To start the clock say your line "You're all gonna die!"

At the buzzer use both handguns to shoot the pistol targets in a right to left Nevada Sweep. You will have to change handguns during the sweep.

Then grab your rifle and shoot the knock-down target. As the weight is swinging shoot the release target so that the weight will drop into the basket. Put the rest of your rifle rounds into the stationary rifle target.

Stage your rifle and grab your shotgun. Move to the table that correspnds to the value of the first card you were dealt and shoot those targets. Then move the table that corresponds to the next card you were dealt and shoot those targets. Continue in this manner until you have shot from all four tables.

Ten second bonus for dropping the swinging weight into the basket.

Stage 3

To Be Determined

Stage 4

To Be Determined

Stage 5

Gophers!

You�ve planted a nice garden out where the old corral was located and the turnips, carrots and beans are looking good. You head out to hoe some weeds and whoa and behold the garden has been invaded by whole passel of gophers! Since you always go heeled you commence to wipe out gophers.

Under no circumstances do you want to shoot your prize winning punkin. It�s a sure winner at the county fair and first prize is $20.00. Twenty second penalty for any HIT on the pumpkin. (only one penalty per stage) Avoid your wife�s tomatoes,. Ten second penalty for any tomatoes knocked off the plant. Finally, there is the large Morel mushroom you�ve been saving for that steak you plan to grill Saturday night. Ten point penalty for knocking over the mushroom.

Pistols loaded 5 rounds each, hammers on empty chamber, holstered. Rifle loaded with 10 rounds hammer on the empty chamber staged on gun rest.. Shotgun open and empty, staged on the rest with six shells to be loaded from your person.

Start holding the hoe in both hands. Say your line �Eat lead you varmints!� At the buzzer place the hoe in the gun rack and using the firearms in any order you wish you commence to shooting gophers. There will be a 5 second penalty for each gopher left standing when you are done shooting. Once you begin shooting a firearm you must continue shooting it until all it�s rounds are fired.

A gopher knocked down in any way is a kill. Hits on gophers that do not knock them down are not kills.

If, after all the gophers are dead you have any rounds left shoot at the long range gong. A five second bonus for each hit. All shooting must be done standing from within the rectangle marked on the ground.

Irregardless of what class you are competing in you may shoot the handgun using two hands.