Bigfork Buscaderos

Match Stages

July 21, 2007

Stages may not be shot in the order they are presented on this webpage.

Stage 1

"Saving Bill Dolworth"
from
"The Professionals"

Ammo:
Rifle 10 rounds, Handgun 10 rounds, shotgun 4+ rounds.

Targets:
Knockdown to release swinger with 9 knockdown targets.
Texas Star and Tuco plus Bonus target.
Rolling rifle target with dropping weight.
Two charcoal pop-ups.

Jesus Raza's men have captured your partner Bill Dolworth and have him hanging by his heels and are ready to give him a really bad headache with a machette.

Your only chance of saving Bill is to drop into the middle of things and think on your feet.
But when you do the bad guys are in no mood to be reasonable so the fight begins.

You want to cut Bill down before he gets hit by a stray bullet but you are kept busy shooting bad guys.

To start the buzzer say your line "I wouldn't do that! My friend would die of a terrible headache."

At the buzzer draw your first handgun and shoot the knock down to release the swinging weight. With the remaining handgun rounds shoot the knock down targets avoiding the swinging weight. No penalty for hitting the swinger.

Grab your shotgun and shoot the two knock-down shotgun targets and the charcoal popper from left to right.

Pick up your rifle and commence to shooting the rolling target. Shoot the knock down to release the rolling target and then shoot the rolling target to drop the weight into the box. Only one shot at the rolling target after it is released. Ten second bonus for dropping the weight into the box. Then go to the Texas Star. Each time you knock a target off the star you then try to save Bill by taking one shot at the rope he is hanging from. You must take a target off the star before taking a shot at the rope. If you save Bill you can then clean off the star if it has any targets left. If you have any rounds left shoot the stationary target.


Stage 2

"Cook's Revenge"

(Stage 2 at Cody's Wild West Shootout 2007)

Ammo Count:
Rifle - 9 rounds
Pistol - 10 rounds
Shotgun - 4+ rounds

Stage Set:
Rifle - 3 rectangles
Pistol - 3 circles
Shotgun - 4 knockdown or pipe SG targets
Table, chair, metal plate and knife and fork, 2 hay bales and a window prop.

Story: You and your fellow cowhands have convinced (by force) the reeking chuckwagon cook to take a bath. In return for your well place concern for the cooks' welfare, the cook has tampered with the morning flapjacks. You feel a sudden urge, and dash for the outhouse, and then find you have to defend you're seat once inside.

BB Start: Seated at the table with knife and fork in your hands, hands on the table. Rifle and shotgun are staged on the hay bale "inside" the outhouse. Six guns holstered. When ready shout "Outta My Way" and wait for the signal.

Procedure: On the signal, drop the knife and fork and make an "urgent dash" to the outhouse, stepping inside. Pick up the shotgun and engage the 4 shotgun targets SG1 - SG4 in any order. Restage the shotgun, pick up your rifle and shoot the 3 rifle targets R1 - R3 with a continuous Nevada sweep, starting on any target. Place the rifle down and draw your first pistol and engage the 3 pistol targets P1 - P3 with 2 rounds on P1, 1 round on P2 and 2 rounds on P3. Repeat with second pistol. Aaaahh�.. relief.

Stage 3

"Bank Withdrawal"
Ammo Count:
Rifle - 10 rounds
Pistol - 10 rounds
Shotgun - 4+ rounds

Stage Set: House at stage #3

Rifle - 3 circles or rectangles
Pistol - 5 circles
Shotgun - 4 knockdown SG poppers
Pyrodex filled Al foil "dynamite"

Story: You're passing by your local back when you hear a Ka-Boom! A bank robbery is in progress and the robbers have blown the safe. You draw your pistols and head into the smoking building to confront the robbers.

Start: Both pistols are loaded with 5 rounds, holstered with the hammer down on an empty chamber. The rifle is loaded with 10 rounds action closed on the empty chamber and staged inside against the wall. The shotgun, unloaded, action open is also staged inside against the wall.

Procedure: Light the fuse to the "dynamite" and toss into the � barrel, inside the house. When the "dynamite" goes "off" you'll get the timer beep. Enter the building and at the doorway draw your pistol(s) and engage the 5 pistol targets P1-P5 with a double tap. Draw your second pistol to complete the double tap on P3, (gunfighters can continue) Holster second pistol and pick up your rifle and engage the 3 rifle targets with 3 on the left target, 4 on the middle target and 3 on the right target. Place open and empty rifle back against the wall, pick up you shotgun and knock down the 4 shotgun targets SG1-SG4 in either direction. They must go down so take some extra shells.

Stage 4

"It's Wabbit Season"
(Stage 9 at Cody's Wild West Shootout 2007)

(with apologies to Rolo)

Ammo Count:

Rifle - 9 rounds
Pistol - 10 rounds
Shotgun - 4+ rounds

Stage Set:

Rifle - 3 rectangles or circles
Pistol - 3 rectangles or circles
Shotgun - 4 knockdown or pipe SG targets
2 "logs" 2 hay bales.

Story: You're looking for the makings of a rabbit stew but other critters keep showing up. Shoot fast and maybe you won't get skunked.

Start: Start standing at "Log 1", holding shotgun at port arms. Pistols are holstered and the rifle is staged on the hay bale. When ready exclaim "It's Wabbit Season" and wait for the signal.

Procedure: On the signal, load shotgun and shoot the 2 shotgun targets SG1 and SG2. With action open and barrel pointed down range, move to the hay bale and swap for rifle. With the rifle, triple tap the rifle targets R1-R3, return rifle to hay bale. Draw first pistol and shoot the left pistol target P1 once, the right target P3 once and the center target P2, 3 times. Repeat with the second pistol. Pick up the shotgun and move to "log 2" and shoot the two shotgun targets SG3 and SG4.

Stage 5

Gophers!

You�ve planted a nice garden out where the old corral was located and the turnips, carrots and beans are looking good. You head out to hoe some weeds and whoa and behold the garden has been invaded by whole passel of gophers! Since you always go heeled you commence to wipe out gophers.

Under no circumstances do you want to shoot your prize winning punkin. It�s a sure winner at the county fair and first prize is $20.00. Twenty second penalty for any HIT on the pumpkin. (only one penalty per stage) Avoid your wife�s tomatoes,. Ten second penalty for any tomatoes knocked off the plant. Finally, there is the large Morel mushroom you�ve been saving for that steak you plan to grill Saturday night. Ten point penalty for hitting the mushroom.

Pistols loaded 5 rounds each, hammers on empty chamber, holstered. Rifle loaded with 10 rounds hammer on the empty chamber staged on gun rest.. Shotgun open and empty, staged on the rest with six shells to be loaded from your person.

Start holding the hoe in both hands. Say your line �Eat lead you varmints!� At the buzzer place the hoe in the gun rack and using the firearms in any order you wish you commence to shooting gophers. There will be a 5 second penalty for each gopher left standing when you are done shooting. Once you begin shooting a firearm you must continue shooting it until all it�s rounds are fired.

A gopher knocked down in any way is a kill. Hits on gophers that do not knock them down are not kills.

If, after all the gophers are dead you have any rounds left shoot at the long range gong. A five second bonus for each hit. All shooting must be done standing from within the rectangle marked on the ground.

Irregardless of what class you are competing in you may shoot the handgun using two hands.



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