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Match Stages May 19, 2007 Stages may not be shot in the order they are presented on this webpage. Stage 1 "Cowboy Fantasy" Why won't that work for you. If kissing a frog will turn him into a prince maybe shooting a frog will turn you into a cowboy hero. You grab your sling shot and head out to the pond looking for a frog. There's a big one sitting on a lilly pad, you take careful aim and let that marble fly and You grab your guns and go at it. By the way, this is a fantasy so you will never miss. Targets: 1 swinging rifle target 4 pistol targets 4 shotgun targets 1 frog target Firearms: Rifle loaded with ten rounds, hammer on empty chamber staged in gun rack. Handguns each loaded with five rounds hammers down on empty chamber holstered. Shotgun with action open and empty staged on gun rack with 4+ rounds on your person. Sling shot staged on table with bag of marbles. Before you shoot you will be dealt five cards from a deck containing four aces, four deuces, four threes and four fours. You will shoot both pistols at the targets in the order the cards were dealt. The shooter who is dealt the best poker hand will win a prize. (To be determined) To start the timer say your line "Here Froggy Froggy!" Pick up the sling shot and shoot the frog. You must hit the frog before you can proceed to the rest of the stage. Draw your first pistol and shoot the pistol targets in the order of the hand you were dealt. Holster the first pistol and shoot the second in the same order. Holster your second pistol and grab your rifle. Shoot the knock-down target and then shoot the swinging target until your rifle is empty. Place your rifle in the gun rack and using your shotgun shoot the four knock down shotgun targets in any order. Targets must go down.
"HOLD UP OF THE EL PASO STAGE" Your get out as the stage starts up a long hill. At the top and before the occupants of the stage knew what was happening a masked man appeared at each door, revolvers in hand, a third at the front of the horses with a shotgun and two more behind the stage. The occupants of the stage are completely taken by surprise and are about to give up their guns and valuables. When they hear a Pop! Pop! Pop! from your guns. Starting position: Shotgun at Cowboy port arms. At the buzzer load the shotgun and shoot the two highwaymen (knock down shotgun targets) in any order (targets must go down) place the shotgun open and empty in the gun rack. Next, draw your first pistol and dump 5 rounds into the highwayman on the left. Holster and draw your second pistol and dump 5 rounds into the highwayman on the right. Do not kill the passengers standing behind the highwaymen. Five second penalty for killing a passenger. Holster and reach for your rifle and shoot a warning shot at the third highwayman (the release target for the rolling target) Instead of giving up he makes a run for it. (shoot the rolling target and drop the last highwayman in the box - you must make the target drop) Any rounds left in your rifle are to be used on the small spinner targets. 5 second bonus for each hit. Need: 10 pistol 5 rifle 2 shotgun
"BUFFALO BILL'S CHALLENGE" You and Bill have shot Silver Dollars out of the air, Billiard balls off various props and dead center shots in playing cards, Bill using his favorite rifle and you favorite your revolvers. Both of you have tied and it's time to move on to the final challenge. To make it more difficult, the last competition will be a three-gun event, involving pistols, rifles and shotguns. Here you must use all three types of firearms in a specific order. Included in this competition is the dreaded Texas Star, that five armed spinning target of trouble. Time will be important and one of the spectators will be keeping track of the time with his brand new Dollar Ingersal Watch. The competition begins with the shotgun; standing at Cowboy Port Arms shotgun action open and empty Shoot the popper target on the left and knock it down this will send a small target into the air which you must also hit. Next repeat this feat on the right popper. Place your shotgun in the rack open and empty. Draw your first pistol, from left to right, put one shot on the first target, three shots on the second target, and one shot on the third target. Holster your first pistol hammer down on a spent shell casing. Draw your second pistol and starting from the right, put two shots on the first target, one shot on the second target and two shots on the third. Holster your second pistol hammer down of a spent shell casing. Pick up your rifle and Nevada Sweep the three rifle targets left to right. That leaves you just five cartridges for the dreaded Texas Star. Shoot the paddles off the star (They must be knocked off to count) in any order, but be warned the wrong order could cost you bragging rights over Bill Cody. Need: 10 Rifle 10 Pistol 4 Shotgun
"Driftwood's Winchester '73" While scoutin' in a canyon he finds him at last and he ain't alone. If Driftwood wants to get his brother with his trusty Winchester '73 he'll have to take out his gang as well. Hunkered down behind a rock Driftwood prepares for the battle of his life and ending his obsession for revenge on his brother - the only man to ever out-Google him. Ammo 10 pistol 8+ rifle Targets: six targets all the same size, three at ten yards and three at twenty five yards. Rifle safely staged in rack, eight rounds in magazine. (You may want a few more on your person, as well.) Procedure When ready, say "Some things a man has to do, so he does 'em." At the buzzer, starting with pistols and continuing with the rifle, sweeping from left to right first the three close targets then the three away targets, triple-tap each target. All ten pistols rounds must be fired prior to shooting the rifle. You must not move on to the next target until the one you're shooting at has been hit three times. You must engage the targets in order so that the spotters can follow you. You have the option to reload from your person if needed. Running out of ammo before hitting all targets will be scored as ten second misses for those not hit, but is not a Procedural penalty. Any rounds remaining unfired in rifle at the end of the stage must be ejected before leaving the firing line. One good thing about this stage is that, when you're done, you will have shot it "clean" (unless you run out of ammo)!
Gophers! Note change to how this stage is scored Under no circumstances do you want to shoot your prize winning punkin. It�s a sure winner at the county fair and first prize is $20.00. Twenty second penalty for any HIT on the pumpkin. (only one penalty per stage) Avoid your wife�s tomatoes,. Ten second penalty for any tomatoes knocked off the plant. Finally, there is the gourd your raising to make a bird house. Ten point penalty for hitting over the gourd. Pistols loaded 5 rounds each, hammers on empty chamber, holstered. Rifle loaded with 10 rounds hammer on the empty chamber staged on gun rest.. Shotgun open and empty, staged on the rest with six shells to be loaded from your person. Start holding the hoe in both hands. Say your line �Eat lead you varmints!� At the buzzer place the hoe in the gun rack and using the firearms in any order you wish you commence to shooting gophers. Once you begin shooting a firearm you must continue shooting it until all it�s rounds are fired. A gopher knocked down in any way is a kill. Hits on gophers that do not knock them down are not kills. If, after all the gophers are dead you have any rounds left shoot at the long range gong. A five second bonus for each hit. All shooting must be done standing from within the rectangle marked on the ground. Irregardless of what class you are competing in you may shoot the handgun using two hands. SCORING: This stage will not be timed! You will start with a score of 30 seconds. There are 20 gophers worth five seconds each. If you kill a gopher with each shot and hit the bonus six times with NO hits on any vegetables you will end up with a score of zero. ![]() Home |