Bigfork Buscaderos

Match Stages

July 19, 2008

Stages may not be shot in the order they are presented on this webpage.

Stage 1

"Sometimes You Have to Roll with What's Thrown at Ya"


Ammo Count:

Rifle - 10 rounds
Pistol - 10 rounds
Shotgun - 4+ rounds

Story: It's the final shoot-out with "Big Ears" Ed Bywater the boys from Big Rump Kate's saloon over them Chinese gals. Heck's been shot and it's Fred and Tom from the cover of the barn to shoot it out with them killers. Those SOBs are not going to harm them girls.

Rifle and shotgun staged at position one.

To start timer: To start exclaim, "Take that".

Starting at position one with your rifle shoot the three targets with three left to right sweeps plus one on the middle target.

Stage your rifle, grab your shotgun and move to position two. Shoot the four shotgun targets left to right, they must go down. Stage your shotgun there and move to position three. With your first handgun shoot the three targets in a left to right Nevada Sweep. With the second handgun shoot the three targets in a right to left Nevada Sweep

Note: As soon as the shooter stages his rifle and moves forward the brass picker can begin picking up brass. As soon as the shooter is finished the shotgun targets and moves forward the shotgun targets can be reset.

Stage 2

"Cattle Rustlers are Coming"



Need:

10 Pistol
10 Rifle
4+ Shotgun

Story:
You've heard about Mr. Will Anderson of the Double O, and how that rustler Acea Williams shot him in the back. So you have been keeping a sharp eye out of any suspicious riders. You see some riders coming in and your not going to let them get your cattle.

Starting Position;

Start with the branding iron in hand by the cow. When ready say "YOUR NOT GOING TO GET MY CATTLE" At the buzzer, drop the branding iron in the fire ring and grab your shotgun (somehow placed on the cow) and shoot the four shotgun poppers. (Note: It is possible to get all 4 with one shot). Restage your shotgun and move to the horse (position 2) Grab your rifle and shoot the three rifle targets in an Ohio Sweep (1,2,1,2,3) twice from, the Left. Restage your rifle and move forward to position 3 and shoot the same targets in an Ohio sweep again (1,2,1,2,3) from the Left with each pistol. Move to the unloading table.


Stage 3

"Commancheros"
Ammo Count:

Rifle - 10 rounds
Pistol - 10 rounds
Shotgun - 2+ rounds

Stage Set:

Rifle - Texas Star, Rolling Target, 4 KD's
Pistol - 3 circles
Shotgun - 2 SG poppers

Story: The Comancheros are attacking the rangers outpost. You rush out to join the fight.

The rifle will be scored by how many of the ten red targets are on the ground when you are done. Any red targets not on the ground will be scored as misses. The red weight on the rolling target is counted as a target but I recommend you shoot the larger release plate to get it on the ground.

To start the buzzer say your line: "White men ride with Indians - Comancheros!"



Shoot the two shotguns targets, left right.

With your first handgun shoot the three pistol targets p1, p1, p2, p3, p3.

With your second handgun shoot the three pistol targets p1, p2, p2, p2, p3.

With your rifle shoot the red knock down target to release the rolling target. You must shoot at the knock down until it is hit. Shoot the rolling target to drop the weight into one of the boxes below it. You will receive a bonus for whichever box it drops into. You must shoot at the rolling target until the weight is released. You may wait until the rolling target reaches end of its run and rolls backwards. After the weight has been dropped proceed to clean off the star. Once the star is cleared use any remaining rounds to shoot the three other knock down targets.

Stage 4

"I Want Them To Stay Dead!"
Ammo Count:

Rifle - 10 rounds + several extra for reloading.
Pistol - 10 rounds

Stage Set:

Five targets, two at 10 yards and 3 at 25 yards.

Lucky Ned Pepper and his gang are looking to get outa the area but you have his path blocked. Ned and his gang laugh at your demands to put up their guns and mock your vision and weight. That does it!! Ned's gang is known to heal from their wounds and you want to make sure they stay dead this time so are determined put several rounds into each one.

Procedure: To star the buzzer say "Fill Your hands you Sons ah Bitches!"

At the buzzer, starting with pistols and continuing with the rifle, sweeping from left to right first the two close targets then the three away targets, shoot each target four times.
All ten pistols rounds must be fired prior to shooting the rifle.

You must not move on to the next target until the one you're shooting at has been hit four times.

You have the option to reload from your person if needed. Running out of ammo before hitting all targets will be scored as ten second misses for those not hit, but is not a Procedural penalty.

Any rounds remaining unfired in rifle at the end of the stage must be ejected before leaving the firing line.

One good thing about this stage is that, when you're done, you will have shot it "clean" (unless you run out of ammo)!

Stage 5

Gophers!



You�ve planted a nice garden out where the old corral was located and the turnips, carrots and beans are looking good. You head out to hoe some weeds and whoa and behold the garden has been invaded by whole passel of gophers! Since you always go heeled you commence to wipe out gophers.

Under no circumstances do you want to shoot your prize winning punkin. It�s a sure winner at the county fair and first prize is $15.00. Fifteen second penalty for any HIT on the pumpkin. (only one penalty per stage) Avoid your wife�s tomatoes,. Five second penalty for any tomatoes knocked off the plant. Finally, there is the gourd your raising to make a bird house. Ten point penalty for hitting the gourd.

Pistols loaded 5 rounds each, hammers on empty chamber, holstered. Rifle loaded with 10 rounds hammer on the empty chamber staged on gun rest.. Shotgun open and empty, staged on the rest with six shells to be loaded from your person.

Start holding the hoe in both hands. Say your line �Eat lead you varmints!� At the buzzer place the hoe in the gun rack and using the firearms in the order designed by the cards you turned over you commence to shooting gophers. Once you begin shooting a firearm you must continue shooting it until all it�s rounds are fired.



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