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Match Stages April 18, 2009 Match Results Complete 2009 Schedule with Map and other Info Stage 1 Butch Cassidy & The Sundance Kid Rifle - 10 rounds Pistol - 10 rounds Shotgun - 4+ rounds Times are great in their new home. The banks are ripe for the picking and the guards are slow and not keen on getting shot by the Banditos Yanqui. But as Butch, Sundance, & Etta enjoy a nice dinner he thinks he spies Lafors and fears the posse has come down to finish their work. Butch decides they'll go straight to throw them off the track so he and Sundance go to a local mine to apply for jobs. A colorful character named Percy Garris interviews them, explaining how the bandits are making things tough. Noticing the Kid's pistol he asks if he can hit anything. "Sometimes." is the reply, so he tosses out a hunk of 'bacca and after a few misses the Kid shows his true gunfighter skill. Butch & Sundance are hired as payroll guards. On the return trip they're ambushed by the bandits and even though Percy is dead they have to recover the money - even if it means killing their brothers in arms. When ready, say "I'm better when I move." At the buzzer, engage pistol targets in a Progressive Sweep, starting on the left (1-2-2-3-3-3-4-4-4-4). Engage rifle targets in a Progressive Sweep, again starting on the left. Engage the four shotgun targets.
"The Gunrunner" It's just a business. If you don't sell guns to the renegades, someone else will, so why shouldn't you make a couple bucks off it? You're showing your guns to them when they decide it would be cheaper to kill you and take the guns than to pay you. Luckily you're ready for something like this. Ammo 10 Pistol, 10 Rifle, 2+ shotgun Starting Position Standing behind table, both hands flat on table. Rifle loaded with nine rounds in magazine, safely staged on table, at least one rifle round in box on table. Two safely holstered pistols loaded with five rounds each. Shotgun safely staged on table, at least two shotshells in box on table. Procedure When ready, say "Let me demonstrate these fine weapons for your edification and enjoyment." At the buzzer, load one round from box into rifle. Sweep rifle targets 2-1-2 twice, starting from the left each time. Sweep pistol targets 2-1-2 twice, starting from the left each time. Loading only from the box, engage shotgun targets in any order. (Any rounds dropped back into the box are live and may be used, but any that hit the table or the ground are dead.)
"Tiddly Winks" Rifle - 10 rounds Pistol - 10 rounds Shotgun - 4+ rounds Stage Set: Rifle - Texas Star with box and stationary target Pistol - 4 circles Shotgun - 2 SG targets That bunch of rowdies from Sims is in town again drinking, carousing and shooting up the bar. It's time to put an end to this foolishness once and for all. To start the timer say your line: "Get outa town or you're dead!" With the first handgun shoot the four targets p2, p2, p2, p1, p3. With the second handgun shoot the four targets p1, p3, p2, p2, p2. With the shotgun shoot the two shotgun targets left, right, left, right. Using the rifle shoot the targets off the Texas Star. 3 second penalty for any targets NOT dropped into the box (coffin) below the star. With any rounds left in the rifle shoot the stationary target. ![]() "Rio Bravo" You're Sheriff John T. Chance and you've got the brother of powerful rancher in your jail. Now he's coming to break him out and brought an army of men along with him to help. You? You've got a cripple, a drunk, and a young whippersnapper to fend off the meanest bunch of cutthroats in the county. You barricade yourself in the jailhouse, load up your guns and wait for the shooting to start. You have Stumpy watch the prisoner and the kid go for help, while you try to keep the drunk sober. Ammo 10 pistol, 9 rifle, 4+ shotgun Starting Position Standing at position 1, two safely holstered pistols loaded with five rounds each Rifle loaded with nine rounds, safely staged at position 1 Shotgun safely staged at position 2, at least 4 shotshells on your person Procedure When ready, shout "Sorry don't git it done, Dude!" At the buzzer, from position 1, sweep rifle targets in a Progressive/Regressive Nevada Chimney sweep (1-2-2-3-3-3-2-2-1), starting at either end. Make rifle safe and move to position 2, with ten rounds, engage pistol targets in a 1-3-1 sweep twice starting at either end. Make pistols safe and engage shotgun targets from position 2 in any order.
"Gophers in the Garden" ( NOTE! The gopher stage will not be timed. Every shooter will be given a time of 30 seconds. So your score will not depend upon shooting fast but rather shooting accurately. Note that if you knock down all the gophers with six shots left and hit the bonus target six times you will end up with a score of zero if you have not hit any vegetables. NOTE #2! Notice the reduced penalties for hits on the vegetables. Rifle - ten rounds Handguns - ten rounds Shotgun - 6 rounds You�ve planted a nice garden out where the old corral was located and the turnips, carrots and beans are looking good. You head out to hoe some weeds and whoa and behold the garden has been invaded by whole passel of gophers! Since you always go heeled you commence to wipe out gophers. Under no circumstances do you want to shoot your prize winning punkin. It�s a sure winner at the county fair and first prize is $15.00. Fifteen second penalty for any HIT on the pumpkin. (only one penalty per stage) Avoid your wife�s tomatoes,. Five second penalty for any tomatoes knocked off the plant. Finally, there is the large gourd you�ve been saving to build a birdhouse. Ten point penalty for hitting the gourd. Pistols loaded 5 rounds each, hammers on empty chamber, holstered. Rifle loaded with 10 rounds hammer on the empty chamber staged on gun rest.. Shotgun open and empty, staged on the rest with six shells to be loaded from your person. Start holding the hoe in both hands. Say your line �Eat lead you varmints!� At the buzzer place the hoe in the gun rack and using the firearms in any order you wish you commence to shooting gophers. There will be a 5 second penalty for each gopher left standing when you are done shooting. Once you begin shooting a firearm you must continue shooting it until all it�s rounds are fired. A gopher knocked down in any way is a kill. Hits on gophers that do not knock them down are not kills. If, after all the gophers are dead you have any rounds left shoot at the bonus target. A five second bonus for each hit. All shooting must be done standing from within the rectangle marked on the ground. Irregardless of what category you are competing in you may shoot the handgun using two hands. ![]()
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