Bigfork Buscaderos

Match Stages

October 15, 2011

If you want to practice the Texas Star use the link below. Only works with Internet Explorer.
Texas Star Webpage

Stage 1
"The Whole Enchalada"
Ammo Count:
Rifle - 10 rounds
Pistol - 10 rounds
Shotgun - 7 rounds

Targets:
Polish Plate Rack, Tuco, Texas Star, Rolling Target, Swinging target.

You've been shooting Cowboy Action all summer and now it's time to find out what you can do.

The diabolical Sage Creek Gus has come up with a stage to test your skills.

Firearms are shot from the marked firing line which will be about ten yards from the targets You may move along the line as long as you observe the rules regarding movement with firearms. Once you begin shooting a firearm you must shoot all the rounds allocated to that firearm. You do NOT have to shoot all the targets of each type with the same firearm. Shoot the targets in any order you wish. Shoot the firearms in any order you wish.

To start the timer say your line "Give me the whole Enchalada"!

Polish Plate Rack: Knock off the ten targets. Two second bonus for each target dropped into the box. (No pickles this time).

Texas Star: Knock off the five targets. Two second bonus for each target touching another target.

Rolling Target: Shoot the KD to release the roller. Shoot the rolling target to drop the weight. Attempt to knock down one of the pipe targets with the dropping weight. Scoring targets are the KD release, the rolling release drop weight and the four pipes.

Swinging Target: Shoot the KD to release the swinger then shoot the KD targets behind the swinger. No penalty for hitting the swinger. Scoring targets are the KD release and the four KD targets. KD must be shot to release the swinger before shooting the KD targets.

Tuco: Shoot Tuco's rope to save Tuco.

Misses will be counted as follows:
Tuco not down.
Any targets left on Polish Plate Rack.
Any targets left on Texas Star.
KD on rolling target not down. Drop weight not dropped due to release being hit. Pipes left standing.
KD on swinging target. KD's not down. .

Bonus points:
2 seconds for any target off the PPR in the box.
2 seconds for any target off the Texas Star touching another target.



Stage 2
"Let's Go, the Show's Over Anyway"
(from the movie "A Fist Full of Dollars")
Ammo Count:

Rifle - 10 rounds
Pistol - 10 rounds
Shotgun - 2+ rounds

Stage Set:
Rifle - 3 targets
Pistol - 5 targets
Shotgun - 2 targets

Story: The Rojos are planning eliminate the Baxter's. They'll set the Baxter stronghold on fire and bushwhack all the members as they emerge from the burning building. The street is fill with flying insults and lead.

Start: Rifle and shotgun are staged in the rack.

Procedure: To start the timer say "How About a House Warming!". At the beep with your pistols shoot the five pistol targets in a double tap sweep from left to right changing handguns as needed. Pick up your rifle and place two rounds on the left target R1, then 3 rounds on the center target R2 then 5 rounds on the right target R3. Place rifle back in rack and pick up your shotgun and shoot the two shotgun targets SG1 and SG2.

Stage 3
"We'll Go Straight!"
Butch Cassidy & The Sundance Kid



Ammo Count:

Rifle - 10 rounds
Pistol - 10 rounds
Shotgun - 4+ rounds

Stage Set:
Rifle - 4 targets
Pistol - 4 targets
Shotgun - 2 targets plus bird flipper

Times are great in their new home. The banks are ripe for the picking and the guards are slow and not keen on getting shot by the Banditos Yanqui. But as Butch, Sundance, & Etta enjoy a nice dinner he thinks he spies Lafors and fears the posse has come down to finish their work. Butch decides they'll go straight to throw them off the track so he and Sundance go to a local mine to apply for jobs.

A colorful character named Percy Garris interviews them, explaining how the bandits are making things tough. Noticing the Kid's pistol he asks if he can hit anything. "Sometimes." is the reply, so he tosses out a hunk of 'bacca and after a few misses the Kid shows his true gunfighter skill.

Butch & Sundance are hired as payroll guards.
On the return trip they're ambushed by the bandits and even though Percy is dead they have to recover the money - even if it means killing their brothers in arms.
When ready, say "I'm better when I move."
At the buzzer, engage pistol targets in a Lawrence Welk Sweep, starting on the left (1-2-2-3-3-3-4-4-4-4).
Engage rifle targets in a Lawrence Welk Sweep, again starting on the left.
Engage the left shotgun target, the KD to launch the claybird, the claybird and the right shotgun target in any order. Not breaking the claybird is a miss.


Stage 4
"How'd You Like To Kiss My Sister's Black Cat's Ass?"

(Uttered by Bo Hopkin's character in the movie "The Wild Bunch", 1969)
Ammo Count:

Rifle - 10 rounds
Pistol - 10 rounds
Shotgun -4+ rounds

Stage Set:

Rifle - 4 targets
Pistol - 3 targets
Shotgun - 4 targets

Story: Deke has left you in charge of the folks inside the bank while all the others try to make their escape from the ambush that's collapsing around them. There's mayhem in the street as the local Temperance Society is shot to pieces by the bounty hunters hired by the railroad. Meanwhile, you're having a good 'ol time marching the bank hostages around when they decide to leave you to your fate, but a few of them get buckshot from your shotgun as they leave.

Start: Begin at position 1, rifle at port arms. Shotgun staged in gun rack, pistols holstered.

Procedure: To start the timer announce "Where's Everybody Going"? At the beep, engage the rifle targets in a Nevada sweep starting on any rifle target R1, R2, R3 or R4. Place empty and open rifle in rack and draw your first pistol and shoot the 3 pistol targets: 3 rounds on P2 (center) and one round on the other two targets (P1,P3). Repeat with second pistol. Holster and pick up your shotgun and knock down each shotgun target from left or right.



>Stage 5

"Head "Em Off At The Pass"

( Cody Wild West Shootout 2009)

Ammo Count:

Rifle - 9 rounds
Pistol - 10 rounds
Shotgun -4+ rounds

Stage Set:

Rifle/pistol - 3 targets
Shotgun - 4 targets

Story:
The chase is on! You've just rescued your gal from a band of renegades and are high-tailin' it for the Hole in the Wall. Buffalo Nickel and his mangy band have almost caught up with you, and your only chance is to dynamite the pass before they get through.

To start the stage light the "dynamite". When the dynamite explodes the buzzer will be sounded. At the buzzer with the shotgun, shoot the knockdowns in any order. With the rifle, double tap sweep the rifle targets left to right and then single tap sweep the targets left to right. Restage the long guns and move to Position 2. With each pistol Nevada sweep the targets left to right.

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